Previously, the new objects would adhere to whatever model plane you place them on. (Check out my video review above for an example of this in action.) Add some fog and over-expose the lighting to get a really cool and moody scene. Additionally, if you turn down the “Particle Size” and “Particle Quantity” all the way down but keep the Phase up you get a scene that looks like it just finished raining. The ability to change the “Phase of Precipitation” creates the opportunity to make the entire scene look wet. The second, and my favorite, use for precipitation relates to the first. This subtle detail is a really nice touch. These puddles and wet materials actually show rain droplets rippling the water. First, when you turn the rain up higher it creates puddles and wets the materials around the scene. There are two really neat things I discovered with the new Precipitation Effect. The actual final rendering of a full snow and full rain scene hasn’t changed much besides more realistic “blocking” (for example, if it’s not snowing really hard there may not be snow at the base of a tree). Adding Rain and Snow to a image or video scene in Lumion is nothing new, but the new “Precipitation Effect” has dramatically improved the use of weather in your scenes.
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